

Improved settlement upgrade cards by Fozzieīree custom settlement by Mr.J., Arkay and Devils Advocateī.U.S. Parts of the Return of the King (RotK) mod by Kiliç Alì Total Effects Point Info v1.1 by WithwnarĪdditional Mercenary Mini-Mod (AMM) by Ngugi Spawning Additional Units Submod 1.4.2 by Withwnar The Reforging Concept Of Elvish Factions by Aikanar and Louis Luxįaction heir Script by Small Projects Modsįred the Taxmen script by Fred Putz & Mank The Elves Departure by Hero of the West & Baron Samedi High Quality Sky Texture Project by Herejeįree Ancillary Resource by Small Projects Mods Included submods, scripts and other stuff Our third THREAD reached 7,727 posts and 870,084 views when it was closed (1,2 million 7) It can still be viewed though and since it was closed the number of views has risen to just shy of 1,4 million. Our second THREAD was closed because of a technical problem. Regretfully the first thread had to be deleted so that speed is maintained on the forum.

Our second thread has 7.457 posts and 629.623 visits before closing. This is the fourth MOS thread, our first thread reached 11.655 posts and over 662.902 visits. Optional superweapons such as flamethrowers and grenade throwers RealRecruitment/RealCombat system implemented As lore accurate and gameplay friendly as possible Unique AOR system for Gondor's fiefdoms MOS aims to be as lore accurate as possible while giving the best game-play experience ever seen in the world of TATW. This mod might have started out as a compilation of many smaller mods, but currently houses much unique content as well. Dear people of the community, we, former and current MOS members, have created a huge submod for your entertainment.
